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PILOT REGISTRATION

COMPETITION TASKS

Ballooning competitions are made up of a number of different types of tasks. Here are the details of how these tasks work.

  • Key Grab

    This is probably the most spectacular event for the public. Balloons launch from a site of their choosing, (at a minimum distance away), as declared by the flight director according to wind conditions on the day. The aim is to fly in to try and pluck a large key from the top of a flagpole. The key represents a major cash prize for the first one to get it. Spectators gather outside a safety exclusion zone around the flagpole to watch the fleet approach and cheer the pilots on. This is not part of the weekly point score but is a separate event.

  • Pilot Declared Goal

    Competitors will attempt to drop a marker close to a goal selected and registered by themselves prior to the beginning of the flight. The score will be determined by the distance between the marker and the goal. The closer, the better! Distance penalties will be applied in certain cases.

  • Judge Declared Goal

    Judge Declared Goal

    Competitors will attempt to drop a marker close to a goal selected by the organisers. The score will be determined by the distance between the marker and the goal. Once again, the closer pilots get to the goal, the better. Distance penalties can be applied in certain cases.

     

  • Hesitation Waltz

    Competitors will attempt to drop a marker close to one of several possible goals set by the organisers. The score will be determined by the distance between the marker and the goal. The closer pilots get to the goal is the better. Distance penalties can be applied in certain cases.

  • Fly In

    Each competitor will choose his/her own launch point and attempt to drop a marker close to a set goal or target. The score will be determined by the distance between the marker and the goal.

  • Fly On

    Competitors will attempt to drop a marker near a goal selected and registered by them before the fIight. The score will be determined by the distance between the marker and the goal they chose.

     

    In the advent of a choice of several goals, contestant should aim at releasing a marker as close as possible from the nearest target.

     

    Each competitor will neatly inscribe the location of their chosen goal on their Iast marker. If the marker is not released or if pilots fail to inscribe their next goal on the marker, they will not score points.

  • Hare and Hounds

    Competitors will chase a hare balloon and attempt to drop a marker close to the target indicated by the hare. This should be done within a distance of two meters upwind of its basket after Ianding. The score will be determined by the distance from marker to target. The shorter the distance, the better

  • Watership Down

    Competitors will fly towards the Iaunch point of a hare balloon, then chase the hare and attempt to drop a marker close to a target released within no more than two meters from the hare’s basket after Ianding. The distance from marker to target should be as short as possible.

  • Race to an Area

    Competitors will attempt to drop a marker as soon as possible within a determined marking area. The score will be determined by the timing between the take-off and the release of the marker, or between the take-off and the final Ianding. The timing will be stopped when official observers see the marker being dropped, falling to the ground, or when they recover it. All official observers will ensure they are equipped with adequate stop-watches.

  • Gordon Bennett Memorial

    Competitors will attempt to drop a marker as close as possible to a specified target within a specified marking area. The score will be determined by the distance from the marker to the target. The shorter the distance, the better.

  • Calculate Rate of Approached Task

    Competitors will attempt to drop a marker as soon as possible within a determined marking area. The score will be determined by the timing between the take-off and the release of the marker, or between the take-off and the final Ianding. The timing will be stopped when official observers see the marker being dropped, falling to the ground, or when they recover it. All official observers will ensure they are equipped with adequate stop- watches.

  • Elbow

    Competitors will attempt to display the greatest possible change of direction during their flight. The change of direction will be measured on the angles between three points "A", "B" and "C". The wider the angle, the better the score.

  • Land Run

    Competitors will attempt to fly following a triangular route within three points. They should aim at making the area of their triangle as wide as possible.

     

  • Minimum Distance

    After a specified minimum flying time, competitors will attempt to drop a marker as close as possible to the common launch point. The score will be determined by the distance between the marker and the launch point.

  • Shortest Flight

    Competitors will attempt to drop a marker as close as possible to their launch point, within one or several possible marking areas. The score will be determined by the distance between the marker and the launch point.

  • Minimum Distance Double Drop

    Competitors will attempt to drop two markers as close as possible to each other within two different marking areas. The score will be determined by the distance between the two markers. In order to score points, each one of the contestant’s markers MUST be dropped within a different marking area.

  • Minimum Distance Time

    Competitors will attempt to drop a marker as far as possible from their launch point within a maximum set time. The score will be determined by the distance between the marker and the launch area. For this particular task, the Iongest distance is the best.

  • Maximum Distance

    Competitors will attempt to drop a marker as far as possible from their launch point within one or several scoring areas. The score will be determined by the distance between the marker and the launch point. The further, the better.

  • Maximum Distance Double Drop

    Competitors will attempt to drop two markers as far as possible from each other within two or several different marking areas. The score will be determined by the distance between the two markers.

  • Angle

    Competitors will attempt to execute the greatest possible change of route in relation to a specified direction. This change of direction will be determined by the angle between the specified direction and the line running from A to B. The final score will be determined by the width of this angle. Therefore, contestants should aim at making the angle as wide as possible.

E: info@canowindrachallenge.org.au

P: 1300 908 825

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